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For a printable .pdf of the resume click here
Experience :
| Cinesite, London, U.K. | senior shader writer – John Carter of Mars |
• May - November 2010 |
| Attitude Studios, Paris, France | look dev & shot finaling supervisor - The Prodigies | • March - October 2009 |
| DisneyToon Studios, Burbank, CA | lighting supervisor - Tinkerbell: Fairies Series |
• January 2009 - March 2009 |
| Toonz Animation, Trivandrua, Kerala, India | look developement and rendering pipeline |
• September 2008 - October 2008 |
| VCL Tata-Elxsi, Bombay, Maharashtra, India |
shader programmer / fur look dev - Roadside Romeo |
• February 2008 - June 2008 |
| Side Effects Software, Toronto, Canada | shader programmer - materials gallery |
• May 2007 - January 2008 |
| Disney Animation Studios, Burbank, CA |
look dev TD - Meet The Robinsons look dev TD - Bolt |
• June 2004 - March 2007 |
| Meteor, Montreal, Canada | shader pipeline - Exorcist: The Beginning | • April - May 2004 |
| Framestore-CFC, London, UK | shader programming / lighting - Harry Potter 3 | • October 2003 - March 2004 |
| Digital Domain, Venice, CA |
effects TD - Peter Pan sequence supervisor - True Lies |
• May - September 2003 • January - July 1994 |
| Cinesite, Hollywood, CA | shader programming / effects TD - XMen 2 | • February 2002 - April 2003 |
| Rhythm & Hues, Playa Vista, CA |
effects TD - Sum of All Fears lighting & compositing - Dr. Dolittle 2 |
• September - December 2001 • February - May 2001 |
| Alias/Wavefront, Santa Barbara, CA | software developer - procedural textures |
• June - September 2001 |
| Sony Imageworks, Culver City, CA |
shader programming - Harry Potter 1 color & lighting - Anaconda color & lighting - Virtuosity |
• November 2000- February 2001 • November 1996 - January 1997 • May - August 1996 |
| Cinema Graphics, Chatsworth, CA | co-author - ShadeTree | • November 1996 - October 2000 |
| Oddworld, San Luis Obispo, CA | CG supervisor - game cinematics | • March 1999 - April 2000 |
| Simex, Santa Monica, CA | technical director - IMPACT motion ride | • June - November 1998 |
| Click3x, Santa Monica, CA | shader programming - It's True | • April - May 1998 |
| Hollywood Digital, Hollywood | 3D supervisor - Earth to the Moon | • October 1997 - March 1998 |
| Lost in Space, London, UK | lead TD - NRG & Vauxhall commericials | • February - October 1996 |
| Warner Bros., Sherman Oaks | compositor - Batman Forever | • February 1996 |
| Digital Magic, Santa Monica, CA | sequence supervisor - Highlander 3 | • November 1994 - January 1996 |
| VIFX, Marina Del Rey |
effects TD -
Demolition Man compositor - The Good Son |
• June - September 1993 |
| Rez•N•8, Hollywood |
technical director -
Interscope production manager / TD - broadcast opens |
• November - December 1993 • June 1991 - May 1992 |
| Boss Films, Marina Del Rey, CA | technical director - Journey to Technopia ride | • September 1992 - March 1993 |
| ILM, San Rafael, CA | technical director - Terminator 2 | • November 1990 - May 1991 |
| deGraf/Wahrman, Hollywood |
technical director - The Jetsons Movie sequence lead - Hanna/Barbera ride shaders writer - Journey to the 4th Dimension ride |
• March 1989 - April 1990 |
| Capital Cities /ABC, Hollywood | technical director - broadcast logos | • May 1988 - February 1989 |
| CG Europa, Roma, Italy | technical director - broadcast logos | • April - July 1987 |
| Abel Image Research, Hollywood | customer support - AIR software | • August 1986 - February 1987 |
| Lockheed, Burbank, CA | software engineer - CADAM | • August 1985 - July 1986 |
| Skills : | shader writing in RenderMan, RSL2, VEX and Mental Ray |
| effects and lighting using Houdini and MAYA | |
| look development and shot finaling support • rendering pipeline design | |
| UCLA • Bachelor of Science in Mathematics / Computer Science | |